Cb 95 039 REALIDAD VIRTUAL.

 

(Requisito: none).

 

Equivalencia: does not exist

 

 

 

OBJETIVO GENERAL DE LA MATERIA

 

Participants of the course will get detailed knowledge of VRML language as well as general education in virtual reality systems and their utilization for various purposes, especially for web based VR and visualization. They will be able to design either standalone static/dynamic virtual worlds or special modules suitable for presentation and visualization of data coming from other systems like databases, simulation programs, GIS, etc.

 

 

TEMAS Y SUBTEMAS DEL CURSO

 

The course is subdivides into five main topics:

 

1.      Design of static virtual worlds

2.      Animation and interaction

3.      Advanced dynamics using scripting

4.      Communication between VRML worlds and Java applets

5.      Virtual reality systems, software and hardware support

 

 

OBJETIVOS ESPECIFICOS DE APRENDIZAJE POR TEMA

 

1.1            Introduction - VRML structure and syntax.

1.2            Navigation paradigms in Virtual Reality.

1.3       Static VRML worlds.

1.4       The PROTO node.

 

2.1       Using sound, light, and special nodes for real-time efficiency.

2.2       Events in VRML.

2.3            Animations and interactions.

 

3.1              VRML scripting

3.2              JavaScript

3.3              Browser Scripting interface.

 

4.1              Java and VRML

4.2              External Authoring Interface.

 

5.1              Avatars in virtual reality.

5.2              Multi-user Virtual Reality Systems.

5.3              Other approaches to virtual reality

5.4              Hardware support for Virtual Reality.

 

METODOLOGIA SUGERIDA Y ACTIVIDADES DE APRENDIZAJE

 

Four projects (typically one for week) will check the student understanding of relevant topic. Two-hour lectures per one day will by typically subdivided into a lecture (1 hour) and a practical work (1 hour). The students will have a possibility to work on their projects during practical hours under the supervision of the professor or to do the project as homework(s).

 

 

TIEMPO ESTIMADO DE CADA TEMA

 

Topic 1              8 hours

Topic 2                        10 hours

Topic 3                        10 hours

Topic 4              8 hours

Topic 5              8 hours

Exam                 2 hours

Evaluation and grade assignment    2 hours

Total                  48 hours

 

 

POLITICAS DE EVALUACION SUGERIDAS

 

Project 1            15 points

Project 2            15 points

Project 3            20 points

Project 4            20 points

Written exam              30 points

Total                         100 points

 

 

LIBRO(S) DE TEXTO

 

The main literature support will be available in form of PDF versions of professor’s lectures. Other teaching materials (examples) will be published at course main page:

            http://www.cgg.cvut.cz/~zara/ITESM/

 

Additional sources:

[1] The Virtual Reality Modeling Language. International Standard ISO/IEC 14772-1:1997,
http://www.web3d.org/technicalinfo/specifications/vrml97/index.htm

[2] R. Carey, G. Bell:The annotated VRML 2.0 Reference Manual (Addison-Wesley)

[3] J. Hartman, J. Wernecke: The VRML 2.0 Handbook (Addison-Wesley)

 

 

PERFIL DEL MAESTRO

 

Ph.D. in Computer Graphics.